Pixel-art sea sponge mascot with two big eyes and buck teeth

Bikini Bottom Things

A thing from down there. Hand-placed pixels, no AI upscale slop.

$THINGS
See the things How it was made

Things found down there

The mascot sprite

The Thing

One 64×64 source grid. Drawn left-half-only, mirrored on the 31.5 axis. 14 locked tones, warm brown ink instead of pure black.

Pixel jellyfish sprite

Jellies

Dome plus four tentacles, redrawn at any integer scale from the same routine. They drift on a stepped keyframe, not a smooth one.

Pixel coral fan sprite

Coral fans

Branching trunks placed on the dune silhouette so every fan sits on real sand height, not a guessed Y value.

How it was made

  1. Lock a palette first. 14 tones, checked for near-duplicates at a 15-per-channel minimum channel delta.
  2. Hand-place every pixel in Python. No image model, no upscaler, no smoothing filter.
  3. Draw the left half only, then mirror. Symmetry is verified in code, not by eye.
  4. Dump the grid to ASCII and read it. The text grid is ground truth when a render looks fine but isn't.
  5. Export at integer multiples only, nearest-neighbour. 64, 128, 256, 320, 512, 1024.
  6. Fail the build on any violation. The QA gate runs 22 checks on the mascot and 10 on the scene.
64×64source grid
14locked tones
2044ink pixels
32/32QA checks pass

Asset set